31 dicembre 2016


Petter Herbertsson cerca altre vite oltre l'orbita Testbild! e una ne trova in Sternpost, poco lontano, con Statues Asleep. "Dark, orchestrated solipsist pop filmed in pseudoscope", per sua ammissione.

https://kalligrammofon.bandcamp.com/album/statues-asleep-2

30 dicembre 2016


Alcuni artisti motivati del giro InPolySons uniscono liberamente sforzi ed intenti e realizzano una No Trumps Compilation niente niente male: Denis Tagu, Klimperei, Pierre Bastien, Dave Willey, Elaine Di Falco e molti ancora.

Unusual, unexpected music, off the beaten track, far removed from commercial interests. The label proposes an alternative to wholesale music, a different musical story which will go round and round your head like another kind of jingle - an uncommercial one. Nostalgic tenderness.
InPolySons produces artists that explore different kind of new musics, such as toy music (based on " simple instruments ", mechanical music (using home-made automats), or even the so-called "raw music" inspired by the raw art of unskilled artists. InPolySons historically produced many compilations, each illustrating different artistic movements (such as Pataphysics) or denunciating stupidity of our governments (against war).
InPolySons also promotes artists who were influenced by a key musical movement in the 70' (Rock in Opposition) that allies original artistic creation with political positions against the power of money in art.

https://inpolysons.bandcamp.com/album/no-trumps-compilation

29 dicembre 2016


Dal marzo 2015 all'aprile di quest'anno Bob Ostertag ha viaggiato il mondo in lungo e in largo con in borsa il necessario per crear musiche e performance interattive per almeno quattro repertori diversi: di uno offre una compiuta sintesi in Wish You Were Here, rintracciabile ora via Bandcamp.

"The music herein is from various performances of one of the four sets I traveled with. My instrument was the Aalto virtual modular synthesizer, which I played with a standard gamepad. making a very portable instrument requiring only a laptop and a gamepad for hardware. I used the Max programming environment to scale and route the gestures from the gamepad to the synthesizer in precise and complex ways, creating a series of what might be called topographies of the synthesizer. With this combination of gamepad and gestural topographies, I have finally found a way to play a modular synthesizer in a manner both musical and constantly surprising, something I have been dreaming of since I first began playing modular synths in the mid-1970s."